In fact, I would say that it’s the most important part of your beginning settlement. Surviving the first year is made much easier if you have your farm up and running. You likely won’t plant them in your first year (or in very small amounts if you do) however, they will become more important later, so it’s a good idea to have a small stockpile of these seeds that you can start growing once you’ve got the safety of your settlement assured. It’s also a good idea to bring along 5 or so seeds of the other crop types, including sweet pods. You may consider bumping it up to 20 or 25 if you feel confident about your ability to get a good-sized farm up and running quickly. The initial allotment of Plump Helmet Spawn is probably going to be enough for the size of farm that you’ll be able to build in the first year. Their main advantage is that they don’t have to be cooked to eat, so you don’t have to build anything to process them and they can also be brewed into dwarven wine, a process that I’ll talk more about later. With this in mind, I think Plump Helmets are the easy choice. While this is an excellent plan, I prefer to leave it for the second year, since for most people, the object of the first year is to provide enough food to make it through the winter without losing any dwarves. However, doing this requires you to build a Farmer’s Workshop in order to produce Dwarven Syrup and I believe a Kitchen to then cook the syrup into food. Lots of people like to take sweet pod seeds over the other crop types, mainly because once you start processing them, they produce a 1 sweet pod to 5 food items payout, which is great. I’m hoping that there’s enough people who are in-between that this will wind up being useful to somebody. Conversely, if you already know how to make a farm and make it through the first winter without scraping by, this isn’t going to be very helpful either. ![]() If you’re thinking “How do I make a Still?”, you need something even more basic than this, which is still really basic, which is what it’s like dealing with DF because the game is scary amounts of complex. Ideally, you should already know how the interface of the game works, since I’m not too helpful in that regard. The intention here is to provide a good basic strategy for developing farms in your first year. I’d suggest just having it open while you play and it’s entirely worth it just to sit and cycle through pages using the Random Page link and even if you don’t entirely understand, reading each page as it comes. It should be noted that almost all of this information is available in the Dwarven Fortress wiki, which is a tremendous resource. So I'm calling it the "intermediate" guide, and thanks to Thom for making it available to us. Thom said this was a "basic guide" when he sent it to me, but it's well beyond the basics (which I covered in the previous post).
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